Approaches
Every strategy family and approach directory in the repository, with its documentation. Each approach page renders the MDX notes stored in that directory — a learning resource for how the strategy works and what the evidence showed.
Afterstate learning
1 approachesJudge the position a move leaves behind rather than the move itself — and build training data in which every column the player could have chosen has been measured, not guessed.
1 written · 0 draft · 1 total · family guide
Baselines and diagnostics
7 approachesThe measuring instruments — simple reference players, cross-checks between the two rules engines, and per-move counters that say what a policy is actually doing.
7 written · 0 draft · 7 total · family guide
Constructive and reservoir policies
7 approachesInstead of taking the points that happen to be available, deliberately build a structure that will pay off later — and keep it alive through the rows that keep pushing up from underneath.
7 written · 0 draft · 7 total · family guide
Depth-4 search and long outcomes
4 approachesThe reference search sees four of your own moves; these experiments judge a move by playing on for twenty-five, then try to keep only the moves that survive that longer look.
4 written · 0 draft · 4 total · family guide
Fair expectimax
11 approachesLook a few moves ahead, take the best column on your own turns, and average honestly over every disc the game might deal — no hoping, no fearing.
11 written · 0 draft · 11 total · family guide
Hand-built heuristics and shallow search
15 approachesGive points to the things about a board that a human would notice — low stacks, open columns, gray discs you can reach, numbers that are nearly ready to clear — add them up, and play the column with the best total.
15 written · 0 draft · 15 total · family guide
Lifetime objective
15 approachesJudge a move by how much longer the game will still last, rather than by how many points it scores right now.
15 written · 0 draft · 15 total · family guide
N-tuple networks and learning from play
12 approachesInstead of hand-writing what makes a Drop7 board good, learn it — from small patches of cells, and from millions of games the program plays against itself.
12 written · 0 draft · 12 total · family guide
Oracle and curriculum research
7 approachesLet a planner cheat — show it the hidden numbers and the discs still to come — then try to teach a player who cannot cheat.
7 written · 0 draft · 7 total · family guide
Terminal policy iteration
6 approachesChoose between moves by actually playing each of them forward many times and seeing which one leads to the longest, highest-scoring games — then change the reference policy's mind only when the evidence is overwhelming.
6 written · 0 draft · 6 total · family guide
Tree search
4 approachesInstead of examining every column to a fixed depth, grow the look-ahead only where it looks promising, guided by quick simulated playouts.
4 written · 0 draft · 4 total · family guide
Value and policy learning
12 approachesInstead of searching ahead, train a model on past games to judge a board or pick a column — and learn why that kept failing.
12 written · 0 draft · 12 total · family guide